Independent game studio
Worlds worth getting lost in.
Three very different games, one shared obsession with how they feel in your hands.
Three worlds. One studio.
/ 03 titles in development
01 — Open-world isometric RPG
Heartbound
A whole world to explore, one sword at your side.
Roam a hand-crafted open world: busy town squares, slime-filled forests and lantern-lit streets that change when the sun goes down. Go anywhere, fight what you find and grow stronger as you explore.
- Hand-crafted isometric open world
- Real-time sword combat
- A world that shifts from day to night
- Platforms
- Android
- Release
- TBA
02 — Tactical arena game
Fruit Island
Outsmart, outmaneuver, outlast.
Face off on grid-based island arenas, each with its own theme, from snowy fields to pumpkin patches and candy kingdoms. Read the board, plan your moves and box your rivals in before they do it to you.
- Grid-based tactical matches
- Themed floating island arenas
- A cast of colorful fruit characters
- Platforms
- Android
- Release
- TBA
03 — Idle defense game
Blackpine
Hold the clearing. Survive the night.
Build a squad, set it loose in the heart of the pines and watch it hold the line. Fight off waves of forest creatures by day, face towering bosses at night and keep growing stronger at your own pace.
- Relaxed idle progression
- Mix Knight, Mortar and Bolt units
- Waves by day, bosses by night
- Platforms
- Android
- Release
- TBA
Pick your world.
Hover a card to bring it to life. Each one is a different mood, a different pace, a different kind of play.
The studio
Small studio. Big worlds.
Nexflore is an independent game studio founded in 2026. We build every one of our games in Godot, from the first prototype to the final build.
We get support from AI tools along the way: help with writing and debugging GDScript, and a second opinion when we design and balance mechanics. Every idea, world and final decision is ours, and that support lets us get from idea to playable prototype much faster. It's how a small team can build three very different games side by side: an open-world RPG, a tactical arena game and an idle defense game.
- 01
Built in Godot
Open-source engine, every game from prototype to release.
- 02
Supported by AI
AI tools support our coding, testing and balancing so we can iterate faster.
- 03
Made to be played
Faster builds mean more playtesting and more polish.